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Short story: I used to play Ayakashi Ghost Guild a lot. After it shutdown, I moved to Devil Maker Tokyo, Chain Chronicle and QuizRPG. While I didn't like them all as much as AGG, they satisfied my craving but all have shut down. П˜Can someone recommend me a game to play that's similar to Ayakashi Ghost Guild?
I appreciate games that are in portrait mode, have interesting lore behind their characters or nice character designs, and the gameplay isn't too time consuming, or if the gameplay is grindy, can be auto. I feel sorry for you. Because the closest to AGG is Otogi Spirit Agent. They even copy the concept. And because you said the game must not be time consuming.
For long time I have search for game wchich is not time consuming and similar to Otogi, but never found it. Because gacha games has become a certain games that need much time to play. The reason is because its free to play, so easy to change games. Developer and publisher need to win the market so they made gameplay which you have to use more time to their game, not other game. So the new one becomes grindy, your place to look is in older games. Oh I actually tried that before!
I forgot to put it in my list. I assumed it also closed down. But you are right, the story is very cringe and I remember there was one time witch lady or something talking a whole novel and my brain hurt just reading it.
I did enjoy it, but the gacha pulls are either 'really pretty' or 'fugly'. Also the people I want in gacha, while they are available through the love letter system, the whole system was a pain in the ass trying to grind it. Thanks for the rec though.
I have to say, I did like their sharing battle and monster system.
As I promised in my previous post on Ayakashi Ghost Guild, I will now talk about events. In my previous posts I tackled how to get some daemons from the story mode, because that’s the most consistent way to get cards with decent stats and skills that can be upgraded all the way up to level 20. In the end, though, most of these cards will not be good enough to survive the challenges that await once you have surpassed level 81 (reminder to those who forgot: from level 82 onwards you may be attacked by players more than ten levels above you). What they are good for is to provide a starting point for the acquisition of even more powerful cards from events.
Basically, your goal as an AGG player should be to have a team of mostly 4-star daemons by the time you get to level 81, together with as many synergistic 5-star daemons as possible. In particular it would be ideal if your leader is a 5-star daemon, to give prospective opponents some pause when choosing who to attack. Remember that you don’t need to be the most powerful player to do avoid getting bullied, you just need to be powerful enough that there is usually a better target for more advanced players to pick on.
When we last left off on this tutorial series, you had already developed a basic Divina team with various 3-star and 4-star daemons collected from story mode. The 4-star daemons are actually fine to have on your team after level 81, but you definitely do not want to still be rocking a 3-star Hare of Inaba by that time. Now let’s look at the various options you have for events:
1. Sealstone/Soul Gem events – these events require you to investigate in story mode and fight in battle mode to acquire special items. These items combine into sets that, when completed, will win you a bonus prize. The prizes range from items to silver or daemons.
2. Tower events – these events require you to investigate in a special “tower” area. You get bonus prizes for defeating boss daemons in the tower as well as by collecting special items and using these items to negotiate with randomly encountered daemons.
3. Conquest events – these events also have you investigating in story mode, except instead of looking for items you are looking for random encounters with a boss enemy. The boss will get stronger every time you defeat it, and you get bonus prizes for winning certain numbers of boss encounters*.
2. Tower events – these events require you to investigate in a special “tower” area. You get bonus prizes for defeating boss daemons in the tower as well as by collecting special items and using these items to negotiate with randomly encountered daemons.
3. Conquest events – these events also have you investigating in story mode, except instead of looking for items you are looking for random encounters with a boss enemy. The boss will get stronger every time you defeat it, and you get bonus prizes for winning certain numbers of boss encounters*.
* Conquest events are a bit special because there are two versions of this event: a solo version you play by yourself and a Guild version played by an entire guild together.
All of the events can be viable sources of good daemons, but for best results it is better to specialize in one event and set yourself up to do well in it. Sealstone and Soul Gem events are generally a bad choice because they require a high HP stat for investigating, a high AS for beating other players, and a high DS to keep from getting beaten by other players. This will leave you spreading your stat points thin among multiple stats.
Tower events are a much better option because they don’t require much more than a high HP stat for investigating the tower. In my opinion they are the easiest sources for 5-star daemons because the top floor always has one. That said, climbing towers will give you experience and level you up, bringing you closer and closer to the level 81 threshold. They also require diligence from free players because you will need to ensure that you are constantly draining your HP to investigate the tower. If you “waste” HP by not investigating when it gets full you might not make it to the top. Depending on how much HP you have this can mean having to frequently wake up in the middle of the night just to drain your HP. That’s a bit of a hassle.
My suggestion is to go with Conquest events. They require high AS and DS for fighting bosses, but as far as investigation goes you are just fine to look for random encounters at chapter one, where each investigation only gains you one experience point. This means you can maintain a relatively low HP stat and delay leveling up for a fairly long time. That in turn gives you the best chance of getting to level 81 with a decent team to defend against high level players. In addition to this, having good conquest stats will make you a more attractive player to get into a guild. If you manage to get into a decent guild you can expect to get a couple of decent daemons on every guild event.
Conquest Details
The details of Conquest events are a bit complex, but it is necessary to learn them to be really successful. In this section I will give a basic explanation of how it works and what you can do to improve your chances.
First off, you start by investigating in story mode. Every time you investigate, there is a random chance that you might encounter an enemy boss. If you beat the boss you get a prize. You can keep investigating and getting boss encounters as long as the event is ongoing, but every time you beat the latest boss it will be one level stronger the next time you face it. If you lose to the boss, an escape countdown timer will start. Until it ends, you can attack the boss again and all damage from previous attacks will still be there. Once the countdown timer ends, the boss “escapes” and the previous progress is lost. The next boss encounter will feature a lower level boss. Winning against the lower level encounter gets you back on track and the next time you encounter the boss it will be at the latest level again. If you had trouble following the above explanation, here is a simple example:
1. You win ten consecutive encounters against the boss levels 1 to 10
2. Starting on level 8, you can no longer beat the boss in one go and have to attack it multiple times to take it down.
3. The next encounter is against the level 11 boss, but you lose to it
4. The next encounter will feature a boss with a random level from 1-10
5. You randomly get matched up against a level 6 boss, and beat it
6. The next encounter is against the level 11 boss again, and this time you win
7. Now you are back on track and your next encounter will be against a level 12 boss
2. Starting on level 8, you can no longer beat the boss in one go and have to attack it multiple times to take it down.
3. The next encounter is against the level 11 boss, but you lose to it
4. The next encounter will feature a boss with a random level from 1-10
5. You randomly get matched up against a level 6 boss, and beat it
6. The next encounter is against the level 11 boss again, and this time you win
7. Now you are back on track and your next encounter will be against a level 12 boss
So that’s how the encounters work, but how does the combat work? This is where conquest events get a little complicated, but hopefully this post can point you in the right direction. This can get a bit finicky so I hope you pay attention.
1. Combat is between a team of up to ten player daemons and one conquest boss
2. The player daemons attack the conquest boss in waves of four
3. The leader daemon participates in all waves, supported by three others
4. The participating daemons are automatically determined by the game
– Each daemon requires a certain amount of AS and DS from the player to participate in an attack
– Each attack drains half the AS and DS of the player
– The game will automatically choose a team that maximizes the total stats (atk + def) of the participating daemons and stat expenditure from the player
– If the current level of AS and DS is not sufficient to field a team of ten daemons, the game will field as many as it can
2. The player daemons attack the conquest boss in waves of four
3. The leader daemon participates in all waves, supported by three others
4. The participating daemons are automatically determined by the game
– Each daemon requires a certain amount of AS and DS from the player to participate in an attack
– Each attack drains half the AS and DS of the player
– The game will automatically choose a team that maximizes the total stats (atk + def) of the participating daemons and stat expenditure from the player
– If the current level of AS and DS is not sufficient to field a team of ten daemons, the game will field as many as it can
If you think about the parameters of the battle, especially the fact that attackers come in waves of four, you quickly realize that it’s best to field teams of four, seven or ten daemons so that you don’t have waves with empty slots. However, the game chooses your team for you! How can you ensure that your team is always attacking at a “sweet spot”? With math of course!
The amount of AS and DS required to field a daemon depends on the ratio between AS and DS. Basically the formula looks like:
AS Requirement = (AS Max / (AS Max + DS Max)) * SP cost of daemon
DS Requirement = (DS Max / (AS Max + DS Max)) * SP cost of daemon
DS Requirement = (DS Max / (AS Max + DS Max)) * SP cost of daemon
If that looks a bit complex, here’s a simple example. Let’s say we have Mira herself as a daemon, and we want to send her out to fight the boss alone. Mira’s SP cost is 39. Our sample stats are 100 AS Max and 200 DS Max.
AS Requirement = (100 / (100 + 200)) * 39
DS Requirement = (200 / (100 + 200)) * 39
DS Requirement = (200 / (100 + 200)) * 39
Based on the above, the AS requirement is 13 and the DS requirement is 26. That means the game will send Mira out alone when the player has 13 AS and 26 DS assuming Mira has the highest stats among the player’s eligible daemons. Using the knowledge that AS regenerates at one per minute and DS regenerates at two per minute it should be possible for the player to determine exactly when they can send out one, four, seven or ten daemons as they see fit.
Optimization
Having explained how conquest battles basically work, I would like to take some time to discuss how to optimize stats to become geared towards conquest events. Simply put, you want minimal HP and twice as much DS as you have AS.
Why? Well, the explanation is a bit long but here ya go!
![Ayakashi Ayakashi](http://static.zongheng.com/upload/cover/2014/08/1409205622708.jpg)
Minimal HP is the easiest to explain. Conquest battles do not require HP and can be initiated by investigating in the first chapter, where each investigation costs just one HP. Conquest battles are all about AS and DS, as we discussed. But why twice as much DS as AS? Well, it’s because DS regenerates twice as fast as AS. The requirements for AS and DS are based on the ratio between them, so we want to have twice as much DS requirements as AS requirements. That way the disparity in regeneration is eliminated. AS regenerates at half the speed of DS, but you only need half as much. If you increased your AS you would actually become less efficient at Conquest.
Guild Conquest is essentially the same as solo conquest, except the entire guild battles a boss instead of a lone player. Success in guild conquests events requires teamwork between the guild members, but the basic strategies are roughly the same. For a free player, becoming a strong Conquest player is ideal because it makes you more attractive to a strong guild, which will in turn give you more chances to get good daemons at guild events.
I hope this series was helpful to you Ayakashi players out there. Once you have a decent team for Conquest events you can start collecting 5-star daemons and building up to whatever team you might want be it Phantom, Anima or Divina. From there you can learn the rest of the game on your own and figure out your own advanced strategies. Good luck!
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